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The more Patrons I get, the more time I'll be able to devote to my animation projects. Patrons will get to see works in progress of what I'm working on, be invited to exclusive live streams at least twice per week to watch me work, be able to offer input and suggestions as I work, and have early access to new animation releases.

Until I can fix that, please visit www. I'm offering several different commission tiers. Anything from a rough sketch, to a simple digital color painting.

The streams will also be recorded so you can view them later if you missed them. I can work with a range of media, but my preference is digital.

I also do animation work using 3DS Max. At the moment, I work a regular full-time job, but I hope some day to do my furry art and animations full time, and maybe even start a furry animation studio to produce higher quality animations on a regular basis with the help of other talented 3D modelers and animators.

As for commissions: I'm only offering new commissions through the weekly live stream at this time. I have a few detailed color commissions in the queue that I'm working on, and I plan to offer new slots for those once I'm caught up.

You should all check out his awesome music! View Gallery. Fire and Ice uploaded: 5 months ago. View Favorites. View List Watched by View List Watching Views: Submissions: Favs: Comments Earned: Comments Made: Journals: View Journal 2 Comments.

The stream will start at 6PM Eastern time and, as usual, there will be free raffles for sketches and a free 3D sculpt raffle as well!

User Profile. Patreon is instituting a sales tax system, and our basic approach to creation has changed since the launch of this page.

In order to make things easier on everyone, as well as try and keep you all from paying more than you really want to, we are going to go through and make some sweeping changes to the way we structure this Patreon community.

We want to provide everyone with the most value for their contributions, so we will be putting some serious thought into what we can offer under our current model of operation, and taking feedback from you all going forward.

Recently, the three of us have teamed up to form the start of a small studio that lays the groundwork for even bigger, better projects to come.

This is a pretty exciting time for us, and we definitely thank all of you for helping to keep us going!

This is Favnir's 3D rendered ref sheet, which he got as part of his animation commission "Money Shot". First of all, thank you all so much for your continued support.

Things have been quite hectic all over, so I hope you and your loved ones are safe and healthy. This week, Kish and I are going to try something a little different than usual.

In the past, we've done streams once per week on Saturdays, but we feel like that might be a little too exclusive. We are going to try out more frequent, shorter stream times which could hopefully let more people catch us live and help keep projects flowing a little more smoothly.

If any of you have any suggestions for possible streaming schedule ideas, programming and ideas that could be fun to do on stream, leave a comment below!

Ignore the tail. I did some work on that, but lost my progress to a software glitch that was probably user error. Overall, I'm pretty happy with my results so far, but there's definitely a learning curve with it and some quirks I need to get used to.

Aside from the tail, the face still needs work. Especially around the mouth, nose, and eyes. I'm actually using the same GPU-based rendering engine that I was in 3DS Max, and was happy to see that the render times and quality in Maya are just as good.

The real test will come when I go to animate the character and see how well the fur moves. Kish has also been learning the software, and we're planning on working together for upcoming projects!

I'll be doing some work on Asher's character model for the first hour before moving on to some commission pieces, and finishing up the stream working on a digital painting for an upcoming animation project.

Description TaurinFox is live on Picarto. Watch our streamer do Furry stuff and chat with likeminded people. Thanks to engagement and feedback from viewers, Hit the Showers makes heavy use of motion capture, dialogue, cloth and fluid simulations, as well as rendering improvements.

Special thanks to Kish and Asher for doing the audio engineering, and to Asher for providing the music track. All sound effects were recorded by them specifically for this animation.

Meticulous editing went into producing the soundscape. During the audio phase, Asher spent a lot of time producing the soundtrack Aquatic Endeavor to make it flow with the action on screen as well as the mood.

Many thanks to all of my supporters on Patreon, who really have made this and my other projects possible.

It's done! It took longer than expected to get this released but, thanks to you Patrons, there's finally a new Taurin Fox feature animation out there, with a lot more exciting stuff in the works!

Hey guys! Sorry for the lack of posts. Kish and I have a lot going on for upcoming projects, but not much that's in a sharable state ATM.

We've been developing a new workflow, learning new software, etc BTW, Hit the Showers in in the final mastering process, and should be released in the next couple of days for those with early access ;.

I'll be streaming today starting at 6PM Eastern time on Picarto. For those who haven't seen it yet, we're using a new format where a portion of it is devoted to animation work, another portion to commissions, and another portion to original art.

Thanks guys for coming tonight! For those of you who couldn't be there during tonight's animation stream, we have a few announcements to make!

The animation streams haven't been very popular since launch, so we've decided to change some stuff up and focus on what you guys wanna see.

Going forward, the Animation streams will take place once per week, and will no longer be Patreon exclusive. We are also going to be working on more general audience-friendly stuff for the Taurin Fox Youtube channel, so check that out if you haven't.

The Art Streams will be taking place at the same time on Saturdays at 6pm Eastern US Time, but will be more focused on original artwork and sketches for the viewers, as well as storyboarding out and planning ideas for upcoming animations!

Happy New Years everyone! I'll be streaming tonight starting at 6PM Eastern time. This will probably be my last stream for Kish and I are traveling out of state next week to visit family.

I'll be streaming starting at 6PM Eastern time! Apparently, Patreon's link posts aren't working today, so please use the URL below.

Sorry about the lack of posts recently. I've been dealing with some seasonal depression, plus increased demands from my day job has kind of slowed me down a bit.

I've also been learning and working with other software, trying to optimize my workflow. That should result in me increasing my productivity a lot going forward, but the initial learning curve is slowing me down for now.

But not to worry, things are turning around, and I've got some cool stuff in the works! Rendering is finished for Hit the Showers!

I had to make some edits to fix some rendering issues, but now all that's left is the sound. As a result, I probably won't be taking new commissions until after I've completed my queue.

This will let me focus on a new feature project. Speaking of which, Kish and I have been discussing a non-yiffy project we'd like to do. More on that later if we decide to move forward on it ; No Horseplay is still in the works as well!

As always, thank you all for your support! Today's animation stream is about to get started and will last until about 3PM Eastern time. See you there!

I'll be streaming tonight starting at 6 PM Eastern time. I'm planning on working on the robotic appendages for Gaussly's character.

Time for another animation stream! The animation stream will be getting started at noon Eastern time. I'll be continuing work on Asher's project, and possibly doing some work on Phastor's as well.

While rendering out Hit the Showers, I found that I really didn't like how Kish's cumshot was looking. The fluid just wasn't quite sticking to Kish's body in a natural way, and I've been spending the last couple weeks trying to nail down the issue.

In the end, it seems like the issue was the fluid solver I was using. For some reason, it was just failing to move the particles with the mesh on frames where the mesh moves away from the particle positions.

After switching to a different solver, and tweaking some settings, I was able to get some amazing results! This video shows the final, fixed simulation.

This is something I've been trying to achieve for a long time, but haven't been able to in my previous videos.

Even after Kish bends over, stands up, and walks around a bit, the particles cling to him like the gooey spooge they're supposed to be x3.

This took about 20 hours to simulate, which might sound like a lot, but it's really not compared to other simulations that have taken multiple days to complete.

Thanks to input from my Patrons, as well as consulting with a professional fluid simulation expert, I came to the conclusion that my previous simulation didn't quite look right because the scene scale was wrong.

This is one of the challenges with any sort of physics simulation, but fluid simulations in particular.

A particle's behavior is strongly dependent on the distance it's traveling. For example, the way water moves as it's filling up a sink is vastly different from a tidal wave sweeping over several miles of land.

In this case, my geometry scale was too large, causing the water to appear to move in slow motion, or as though it was unnaturally viscous, like a gel.

I adjusted those scales, and came up with this new simulation, which looks a lot more natural. Phastor's short animation is nearly ready for final render.

I've just got some geometry clipping issues with the wings that I still need to resolve. The waterfall scene itself has been upgraded a bit since my last post.

I spent a lot of time on the texturing, making the stone surface more realistic. In addition to adding his eyes, teeth and tongue since the last update, I spent some time on tonight's stream modeling the collar for Asher's character.

I'm extremely happy with how Ornatrix handles fur collision. With my previous fur system, keeping the fur from penetrating through clothing was a huge challenge.

I actually had to fake it with Fox in the Stable by rendering two versions of the scenes where Taurin was wearing shorts. One with the fur and one without, and then use masking in After Effects to erase the fur that was poking through.

Ornatrix does a very good job of handling it on its own however, as you can see from these renders. I plan to use cloth simulation to make the collar move naturally on the character as well.

During Saturday's animation stream, I refined Asher's fur and muzzle shape and added his hair. After the stream, Kish helped me tweak the hair a bit to make it look more realistic.

It's definitely looking more like his character now, and will look even better once I get his eyes, teeth, and tongue made.

I've made a LOT of progress on this scene since my last update! I brought the sculpted rock face into 3DS, got some nice materials applied, added the fluid simulation for the waterfall, and used Ornatrix my fur tool to add grass and moss to it.

I still have a bit of work to do on it. I want to add some additional foliage and other foreground elements, as well as some mist, and possibly some tweaks to the simulation to improve the realism.

I started on this waterfall environment for Phastor's project during Saturday's animation stream. It still has a ways to go, but I'm planning on adding in a lot more detail, and actually using fluid simulation for the water!

I made progress on Asher's character during Saturday's animation stream. Most significantly, I had a great deal of success in trying out something new with the fur!

When I sculpt the details into a character model in Zbrush, I use a normals map to transfer that extremely dense polygon detail to a relatively low polygon mesh for animation.

The problem is that the normals map only effects the shading on the low poly object, so that detail is lost on the fur, which follows the contours of that low poly object.

Since Asher's character has a well defined muscle tone, I tried to find a way to transfer the sculpted details to the fur as well.

I did this by creating a cavity map of the high poly sculpt, and then using it to control the length of the fur. Hey folks!

I apologize for the lack of posts lately. I thought I'd throw this out here and give everyone an update on what's going on.

The rendering for my newest production piece, "Hit the Showers", is coming along very well, but as expected, it's taking a long time to render.

This will be my second-longest video, just behind Fox in the Stable, and is an order of magnitude more complex to render.

The complexity is because I'm striving for a level of realism that I haven't been able to achieve before. Since my computer is tied up most of the time rendering this, I haven't been able to devote as much time as I'd like to deliver other Patreon-exclusive content while that rendering process is going on.

So at the same time, I'd like to thank you all for your support, which has made projects like this possible in the first place. But I also want to ask for your patience as I try to find more ways to reward you for being my patrons.

One thing I'm looking into is a series of 3D modeling and animation tutorials focused on furry characters. Here's a viewport preview of the animation I'm working on for Phastor.

It shows off his character striking a sexy pose before censoring himself. That part is sort of an inside joke, as this fluff dragon keeps insisting he's not lewd, despite evidence to the contrary x3.

The animation still needs some tweaking. I'll be refining some of the movements, and using cloth dynamics to make the wings move more naturally.

During tomorrow's animation stream, I'll be working on the environment for this piece. A forested waterfall scene, which will be challenging, but fun to pull off.

It'll also be used in a follow-up animation with his character that will definitely NOT be not-lewd. During Wednesday's stream, I got a lot done on Phastor's animation project!

If so, please consider importing it instead of uploading! Thank you for your interest in contributing to yiff.

The "Shared Files" feature is to be used for sharing content from a creator that wasn't distributed via the Patreon post feed, for example, content sent to confirmed patrons via email or private message after payment confirmation.

You can also use Shared Files for paid content such as art packs, doujinshi, etc. They only provide stream links so I found the HD links in the code and downloaded the source.

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Bitcoin Cash BCH. Ethereum ETH. Ethereum Classic ETC. Why can't I donate through other means eg. Taurin Fox has missing posts If you're supporting Taurin Fox on Patreon at one of the below tiers, or know someone who is, head on over to our post importer to help fellow yiff.

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